From User Testing To Prototypes: Making Observations Tangible

Designing for Digital 2016

John Jung / @johnjungdotus
Kathy Zadrozny / @_kzadrozny

#d4d16
April 6, 2016

Who are we?

John Jung

Kathy Zadrozny

Our favorite foods

Brown, S. (2011, January 25). The Miseducation of the Doodle. Retrieved April 2, 2016, from http://alistapart.com/article/the-miseducation-of-the-doodle

Introduce yourself to the table.

  • Draw your favorite food
  • What's your name?
  • Where do you work?

Agenda: Research

1:30-1:40 (10 min) Research overview
Handouts: research packets
1:40-1:55 (15 min) Research discussion

Agenda: Generating Ideas

1:55-2:15 (20 min) Generating Ideas
Handouts: Prompt cards, morphology chart
2:15-2:40 (25 min) Ranking and choosing ideas
2:40-2:50 (10 min) Break

Agenda: Presentations

2:50-3:00 (10 min) Overview.
3:00-3:45 (45 min) Develop presentations.
3:45-3:55 (10 min) Break
3:55-4:40 (45 min) Presentations and discussion.
4:40-4:45 (5 min) Summary, more resources, going further.

An overview

https://www.flickr.com/photos/iitdesign/albums/72157624095302884

https://www.flickr.com/photos/iitdesign/albums/72157624095302884

https://www.flickr.com/photos/iitdesign/albums/72157624095302884

Our sample problem:

Grocery stores and healthy eating

How might we...

create displays, apps and services that help a grocery store's customers make healthier food choices?

Our design process

  1. Research.
  2. Generate ideas.
  3. Choose a solution.
  4. Demonstrate your solution.

The research


Cornell Food Choice Research Group

http://www.human.cornell.edu/dns/foodchoice/

Food choice scripts

http://www.human.cornell.edu/dns/foodchoice/upload/Food-Choice-Scripts-Model-2.pdf

Value negotiation

http://www.human.cornell.edu/dns/foodchoice/upload/Value-Negotiation-Model-2.pdf

Eating maps

http://www.human.cornell.edu/dns/foodchoice/upload/Eating-Maps-5-31-12-2.pdf

Food choice routines

http://www.human.cornell.edu/dns/foodchoice/upload/Food-Choice-Routines.pdf

The research continues: samples

Choose the right place.


Find high-traffic locations near the front of the store or along busy paths.

Choose the right time.


This granola display was very successful before a big football game- it seemed like people were looking for an alternative to traditional game day snacks.

Match customer needs.


Live conversations let product reprentatives focus on a benefit like taste, health, or cost that might make sense to a specific shopper.

“Would you like to try one?”


Often, people need a little encouragement to try something new.

Further user testing:
Group interview

  • How do you define healthy eating?
  • How do you discover new foods?
  • How do you learn to prepare new foods?
Now: Last bit of research • Next: Generating ideas

Generating ideas

Prompt Cards

Example

There's an app for that
"The Mean Bean"

Now you try!

Choose a prompt.

  • 20 mins: Draw & Brainstorm ideas.
  • 25 mins: Vote to one idea.
Now: Half page sketches • Next: Choose a solution

Choose a solution

Now: Plotting your ideas • Next: Voting on ideas

Voting

Now: Voting on ideas • Next: Awesome solutions

Awesome solutions

Now: Awesome solutions • Next: 10 min break

10 min Break!

https://www.reddit.com/r/aww/comments/1ewm5g/just_a_very_relaxed_squirrel/

Coming up: presentations

Presentations

Benefits of skits

  • Build empathy.
  • Focus on details of the experience.
  • Make abstract ideas concrete.
  • Provide an opportunity for stakeholder feedback.

Kumar, V. (2013). 101 design methods: A structured approach for driving innovation in your organization. Hoboken, NJ: Wiley.

Awesome Live Demo

Building your skit

  • Envision the user's journey.
  • Explore a range of possibilities. Focus on aspects where the most value is created.
  • Researse. Find ways to focus on important benefits.
  • Present. Try to communicate the user's state of mind.

Kumar, V. (2013). 101 design methods: A structured approach for driving innovation in your organization. Hoboken, NJ: Wiley.

Writing it out

Storyboards

https://uxmag.com/articles/storyboarding-in-the-software-design-process

More storyboards

http://cs.wellesley.edu/~foodiere/DesignSketchesStoryboards.html

Now you try!

Three "acts"

  • The specific problem you're solving.
  • How someone discovers and interacts with your solution.
  • One positive outcome.

Props

Sharpies, paper, humans.

Now: Building your presentation • Next: 10 min break

10 min Break!

http://www.fox.com/the-x-files

Coming up: Groups present their solutions

Awesome Final Presentations

From user testing to interface mockups

http://medialabamsterdam.com/twc/

http://medialabamsterdam.com/twc/

http://aaronbrako.com/prototyping

http://aaronbrako.com/prototyping

Sketch and InVision

Interactive and immersive physical prototypes

https://www.flickr.com/photos/iitdesign/albums/72157623970976819

https://www.flickr.com/photos/iitdesign/albums/72157623970976819

https://www.flickr.com/photos/iitdesign/albums/72157623970976819

https://www.flickr.com/photos/iitdesign/albums/72157623970976819

https://www.flickr.com/photos/iitdesign/albums/72157623970976819

https://www.flickr.com/photos/iitdesign/albums/72157623970976819

Further reading...

Dubberly, H., Evenston, S., & Robinson, R. (2008, March 1). The Analysis-Synthesis Bridge Model. Retrieved April 2, 2016, from http://www.dubberly.com/articles/interactions-the-analysis-synthesis-bridge-model.html

Thanks.